19th January 2023 - Session 56 - What's the most subtle way to extract an axe from a prison? - Eoin

"No one is innocent until proven guilty" - Dipple

The plan to break out Harthal and get the giant slaying axe begins. Dipple casts Seeming to turn himself into Zymomen and turns Dunbarr and Graupel into official-looking bodyguards. Bearnnabug hides in Dunbarr's beard. We then enter the garda station. The captain of the guards is humbled by king Zymomen but can't do anything without the permission of the Waterbaron. Dipple assures the captain that Harthal will be properly tortured and imprisoned in their homeland. Graupel slips out of the station and puts on the hat of disguise, magically transforming via disney princess method into Waterbaron Nessa.

Over in the Emerald Enclave, Kin is in discussion with Barnel. They tell Kin that Perdita has been falsely imprisoned for theft. Kin agrees to break her out. Kin arrives at the guard station, stealths past Graupel doing a magical transformation, uses the chaos Dipple is causing and slips by the captain. Kin sees the safe is magically guarded by glyphs, heads deeper into the station and hides in an unused cell.

Graupel enters the station. The party says "my liege, my queen" to the baron as she enters. We demand to see Harthal and the captain leads us to the cell. An argument ensues about Harthal not wanting to leave with Zymomen and Dipple threatens to allow Scimitar Sally to live back in Zymomen hall as Harthal is tortured in the basement. Bearnabug takes this chance to slip out of Dunbarr's beard and into the captain's office. From here she's able to cast dispel magic on the safe, making it clear to open.

Dunbarr decides this chaos is enough to open up the safe and take all of Harthal's belongings, especially with the Waterbaron and Zymomen causing such chaos. He enters, grabs the axe and Harthal's box of stuff. Kin stealthily goes into Peridita's cell, covers her in a cloak and escorts her out of the station. The captain doesn't like all these people about to leave and decides to ask everyone to stay when Hootnabrute comes screeching out of the captain's quarters. She quickly grabs the Waterbaron and rushes for the door. Dunbarr pretends to calm the owlbear and protect the Waterbaron. The captain agrees that the owlbear needs to be dealt with and agrees to Dunbarr taking everyone outside. 

Inside Harthal's box of stuff are 5 gems worth 100gp each and a potion of clairvoyance. Kin brings Peridta to the Emerald Enclave and tells them about heading to Hekaton's palace. The enclave says Saoirse and her sisters are not usually this hateful to the world. Kin believes they may be mind controlled by sea monsters such as Aboleths or Krakens. This could be the work of the Dark blades, the death dealers, the water lovers. (I can't remember this group's name).  And the DM won't add it to the notes for some reason.

We head back to the Poison Dagger to see if Scimitar Sally and Harthal have stayed there. They are gone. We decide to stay the night here until we move on. Dunbarr begins the ritual of moving Sharpies soul to the new axe. He moves to the fireplace in the tavern and places the giant slaying axe in the ashole of the fireplace. Then places Sharpy onto the flames. As Sharpy burns, the ash and soot cover the giant slaying axe. Dunbarr hopes Sharpy takes this chance to move its soul over but worries this could be the end of sharpy. Dipple casts an illusion over the fireplace so no one could see the axes in the fireplace and steal them while Dunbarr sleeps the night in front of the fire.

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