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16th April 2023 - Session 62 - The ghost ship Morkoth - Eoin

The action continues on the Morkoth with Orcabus using splash to demolish the deckhands and then rolling off the side into the water. Dipple's animated objects are smashing the other deckhands as Kin fires a hail of arrows at the captain whispering "overruled" (because the captain's name was Rool). The enemy wizard creates a crescent half-circle dome of wind force to protect himself and the mercenary. Graupel runs over to Dipple's unconscious body and contemplates stealing his healing potions and decides to heal Dipple instead. Awakening from their slumber Goripple loses his gripple and punches the wall of force and then the ground in a fit of rage. From below the deck, the Merrow fires a beautifully arching harpoon which lands directly into Dunbarr's internal organs.  Dunbarr then uses misty step to escape the harpoon and travels into the wall of force right beside the wizard and decapitated him brutally shouting "spell that out". Graupel re-engages...

19th March 2023 - Session 61 - Kastan the Dead - Eoin

As the battle begins to unfold, two wizards and a mercenary teleport aboard the kelpie's kiss. The hideous face of Kastan is unmistakable. Kin immediately activates Operation Human Shield hiding behind sailors and party members alike. Dunbarr, Grapel, Dipple and Kin team up to attack Kastan. Kastan looks at  Dunbarr and says "You are very far from your homeland" and Dunbarr replies "You are very close to your grave". Tholtz, the other dark wizard, casts some very dark magic on Dipple to stun him. Kin fires a 62-damage arrow at Kastan as Graupel beheads him in a killing blow. Under the ship, Bearnabus wild shapes into a male killer whale and breaches out of the water smashing into the top floor of the Morkoth crushing many of the deckhands.

12th March 2023 - Session 59 - Heckafun saving Heckaton - Eoin

The party heads to the feeder ship at the dock to get some info. The crew bring the party to the captain, Tazlan. Dipple stays behind to chat with a ship hand. Graupel begins by intimidating the captain stating matter of factly that we will kill every living thing on the Morkoth. The captain looks worried and says the Morkoth is probably near the Whalebone isles based on their direction and travelling speed. Dipple also tries intimidation on the deckhand, casting frost on the ground and threatening to kill him. The deckhand says all sorts of weird stuff are on the ship and even under it but he has no idea what they are. The party leaves the feeder ship and climbs back aboard the kelpies kiss and heads out. On our travels, we meet Merfolk. They seem friendly enough and invite us to an underwater rave. We give it a rain check after we explain what rain is. 4 days pass until we arrive at the Morkoth. We keep our distance and Bearnabus jumps into the water and turns into a giant octopus an...

19th February 2023 - Session 59 - The Note-takers Revenge - Eoin

The party is boating it up big time on the Grand Dame. It turns out that it was a powerful dragon that is casting power word kill on those the dragon controls. Kin uses the hat of disguise to find out that the wizard in the Kraken cult is none other than Kastan. Graupel is communing with an octopus to get more information. She lifts the incredibly heavy water tank using the handles, brings the octopus to the edge of the ship and agrees to free it in exchange for info. The octopus tells her of blublublublubblub, a 30 tentacled creature in control of the cult. Graupel releases the octopus and stores a labelled jar of tank goo for future scrying. After arriving back at port at 3am the party heads to Neverwinter. Kin spills all of the beans to Emerald Enclave explaining we think King Heckaton is on a squid-like ship northwest of the trackless sea. Bearnabus and Dunbarr spill the beans to the Harpers on how to properly transfer the soul of an axe from one axe to another. Dipple heads to the...

6th February 2023 - Session 58 - Hot on the trail of King Heckaton - Ciara

The party work hard to try and convince Saoirse that Imrith's behaviour has been suspicious and she should not be trusted but Saoirse stays loyal to Imirth.  She has been like a mother to her.  Uther is led by Saoirse.  Bearnabus tries to dispel magic from Imrith.  There is clearly a great deal of magic surrounding her but the spell fails.   Saoirse is very happy the adventurers have agreed to help find her father.  She provides them with 2 letters and the golden goose token.  One that states the mission they are on to investigate the disappearance of the King for the acting Queen.  The other absolving them of any retaliation by the cloud Countess.   They are escorted back to the summoning circle where a cloud giant teleports them to Yartar.  The party sleep in the Poison Dagger to recover before the investigation.  The party get clothes suitable for sneaking on to the Grand Dame and Sharpie gets a new axe handle.  Th...

31st January 2023 - Session 57 - Meeting Saoirse - Eoin

The party begins the day ready for adventure. They decide to activate the conch and see where it leads. It feels like they lose conchessness as they are teleported to king hackathons palace deep underwater near the Monshae Isles. They find themselves in what appears to be an entrance cave with several doors leading off it. Bearnabus casts underwater breathing on the party and readies her water-based magic. Dunbarr and Graupel tie each other together with a rope.  Dunbarr heads down into a water entrance and travels out to the sand. From here he can see an underwater gladiator pit filled with smashed ships and a big plug hole.  Along the walls leading out are entrances blocked by metal gates. Dipple heads backwards out of what looks like the tunnel for medium-sized folk. Outside he gets a face full of hot steam as a geyser erupts. Dipple decides to head back to the party. Kin stealths into a door on the left and the party follows. They find a hallway with a stone statue at the ...

19th January 2023 - Session 56 - What's the most subtle way to extract an axe from a prison? - Eoin

"No one is innocent until proven guilty" - Dipple The plan to break out Harthal and get the giant slaying axe begins. Dipple casts Seeming to turn himself into Zymomen and turns Dunbarr and Graupel into official-looking bodyguards. Bearnnabug hides in Dunbarr's beard. We then enter the garda station. The captain of the guards is humbled by king Zymomen but can't do anything without the permission of the Waterbaron. Dipple assures the captain that Harthal will be properly tortured and imprisoned in their homeland. Graupel slips out of the station and puts on the hat of disguise, magically transforming via disney princess method into Waterbaron Nessa. Over in the Emerald Enclave, Kin is in discussion with Barnel. They tell Kin that Perdita has been falsely imprisoned for theft. Kin agrees to break her out. Kin arrives at the guard station, stealths past Graupel doing a magical transformation, uses the chaos Dipple is causing and slips by the captain. Kin sees the safe i...